Races

These races are not permitted as characters:

  • Bullywug
  • Bugbear
  • Gnoll
  • Goblin
  • Hobgoblin
  • Kobold
  • Orc

Dragonborn:

  • With the Dragon Breath power, you can also choose the damage type to be radiant or thunder. This power also gains the Radiant and Thunder keywords.
  • A dragonborn can also be metallic, not just chromatic. This effects the breath weapon element you pick as well. Be sure to specify the color of your dragonborn with your character sheet. Unlike the portrayal of skin color of dragonborn in the Monster Manual, a dragonborn’s respective element matches the color, but shades do vary.
  • Chromatic Dragonborn-
    • Red – Fire
    • Blue – Lightning
    • Green – Poison
    • Black – Acid
    • White – Cold
  • Metallic Dragonborn-
    • Gold – Radiant
    • Silver – Cold
    • Adamantine – Thunder
    • Copper – Acid
    • Iron – Lightning

Eladrin:

  • Eladrins have the following ability score bonuses: +2 Dexterity, +2 Intelligence

Elf:

  • Elves have the following ability score bonuses: +2 Dexterity, +2 Wisdom

Half-Elf:

  • Half-Elves do not have Dilettante. They instead have Cultural Knowledge:
  • Cultural Knowledge: You gain a bonus feat at 1st level. One of the prerequisites must be
    Human, Elf, or Half-Elf. You must meet all other prerequisites as well.

Human:

  • Humans have the following skill bonuses: +2 History, +2 Streetwise

Tiefling:

  • Tieflings have the following skill bonuses: +2 History, +2 Intimidate

Deva:

  • Devas have the following languages: Choice of one language, Common, Supernal
  • Devas have the Transfixion racial trait:
  • Rather than sleep, Devas enter a meditative state known as a transfixion. You need to spend 4 hours in this transfixed state to gain the same benefits other races gain from taking a 6-hour extended rest. While transfixed, you are fully aware of your surroundings and notice approaching enemies and other events as normal

Gnome:

  • Gnomes do not have Master Trickster. They instead have Mimicry.
  • Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine the effect is faked.

Half-Orc:

  • Half-Orcs have the following skill bonuses: +2 Athletics, +2 Intimidate

Longtooth Shifter:

  • Longtooth Shifters have a speed of 7.
  • Longtooth Shifters have the Animalistic Reflexes racial trait:
  • Animalistic Reflexes: You gain a racial +1 bonus to your Reflex defense.

Razorclaw Shifter:

  • Razorclaw Shifters have a speed of 7.
  • Razorclaw Shifters have the Animalistic Reflexes racial trait:
  • Animalistic Reflexes: You gain a racial +1 bonus to your Reflex defense.

Githzerai:

  • Githzerai are of aberrant origin.
  • Githzerai speak the following languages: Common, Deep Speech, Primordial
  • Githzerai have the following ability score bonuses: +2 Dexterity, +2 Wisdom

Minotaur:

  • Minotaurs have the following languages: Choice of one language, Common
  • The bonus from Vitality increases to two additional healing surges at 16th level.

Shardmind:

  • Shardminds are known as Quasi-Souls.
  • Quasi-Souls speak the following languages: Common, Deep Speech, Supernal
  • Quasi-Souls have the following ability score bonuses: +2 Constitution, +2 Intelligence or +2 Wisdom
  • Quasi-Souls have the following skill bonuses: +2 Arcana, +2 Endurance
  • Quasi-Souls have the Crystalline Body racial trait:
  • Crystalline Body: You gain a racial +1 bonus to your Fortitude defense.
  • Crystalline Mind does not grant Psychic Resistance. It instead grants a +1 bonus to Will.
  • Quasi-Souls have the Psychic Resistance racial trait:
  • Psychic Resistance: You have resist psychic 5 + one-half your level.
  • Quasi-Souls do not have Telepathy.
  • Quasi-Souls have the Mediation racial trait:
  • Rather than sleep, Quasi-Souls meditate. You need to spend 4 hours mediating to gain the same benefits other races gain from taking a 6-hour extended rest. While mediating, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Wilden:

  • With the Nature’s Aspect racial trait, choose one of the aspects. That aspect remains throughout your character’s life.

Bladeling:

  • Bladelings are of shadow origin.
  • Bladelings have the following skill bonuses: +2 Endurance, +2 Intimidate
  • Bladelings have the following languages: Choice of one language, Common
  • Bladelings have the Body of Spikes racial trait:
  • Body of Spikes: When you successfully grab a creature or when a creature successfully grabs you, the creature takes 5 ongoing damage until it/you escape the grab or until you/the creature lets go.
    • Level 11: 10 ongoing damage.
    • Level 21: 15 ongoing damage.
  • Bladelings have the Skin of Leather racial trait:
  • Skin of Leather: You gain a racial +1 bonus to your Fortitude defense.

Changeling:

  • Changelings are of fey origin.
  • Changelings have the following languages: Choice of one language, Common, Elven

Drow:

  • Drow have the following skill bonuses: +2 Bluff, +2 Stealth

Duergar:

  • Durergar have the following languages: Common, Dwarven, Supernal
  • Durergar have a speed of 5.
  • Durergar have the Dwarf’s Encumbered Speed racial trait.
  • Encumbered Speed: You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally.
  • Durergar have the following skill bonuses: +2 Dungeoneering, +2 Intimidate

Genasi:

  • Genasi have the following skill bonuses: +2 Arcana, +2 Endurance

Githyanki:

  • Githyanki are of aberrant origin.
  • Githyanki speak the following languages: Common, Deep Speech, Supernal
  • Githyanki have the following skill bonuses: +2 History, +2 Religion
  • The Githyanki racial trait, Githyanki Willpower, is actually called Concentrated Mind.

Kalashtar:

  • Kalashtars are known as Githshtari.
  • Githshtari are of aberrant origin.
  • Githshtari speak the following languages: Common, Elven, Deep Speech
  • Githshtari have the following skill bonuses: +2 Arcana, +2 Insight
  • Githshtari do not have Dual Soul. They instead have Courageous Mind.
  • Courageous Mind: You can make a saving throw at the start of your turn instead of at the end of your turn against fear effects. You also gain a +2 bonus to saving throws against fear effects.
  • Githshtari do not have Telepathy 5. They instead have the Danger Sense racial trait.
  • Danger Sense: You have a +2 racial bonus to initiative checks.

Kenku:

  • Kenku are of shadow origin.
  • Kenku speak the following languages: Common, Shadaric

Mul:

  • Muls are known as Half-Dwarves.
  • Half-Dwarves have the following skill bonuses: +2 Endurance, +2 Intimidate
  • Half-Dwarves do not have Mul Vitality. Instead they have Vitality.
  • The bonus from Vitality increases to two additional healing surges at 16th level.
  • Half-Dwarves do not have the Tireless racial trait.

Revenant:

  • The origin of a revenant is the origin it had in their past life. (For example, a human revenant is of natural origin, while an elf revenant is of fey origin.)
  • The size of a revenant is the size it had in its past life. (For example, a human revenant is of medium size, while a gnome revenant is of small size.)
  • At 11th level, Dark Reaping deals 2d8 + Constitution modifier necrotic damage. At 21st level, Dark Reaping deals 3d8 + Constitution modifier necrotic damage.
  • Revenants have the Restless Soul racial trait:
  • Rather than sleep, Revenants enter a state of stillness. In this state, you remain aware of your surroundings, and you require only 4 hours of rest (rather than 6 hours of sleep) to gain the benefit of an extended rest.

Shadar-Kai:

  • Shadar-Kai speak the following languages: Common, Shadaric
  • Shadar-Kai have the Shadow Resistance racial trait:
  • Shadow Resistance: You have resist cold and resist necrotic 5 + one-half your level.

Thri-Kreen:

  • Thri-Kreens speak the following languages: Common, Insectoid
  • Thri-Kreens have the following ability score bonuses: +2 Wisdom, +2 Constitution or +2 Dexterity
  • Thri-Kreens do not the Multple Arms racial trait.

Warforged:

  • Warforged are of immortal origin.
  • Warforged have the following skill bonuses: +2 Athletics, +2 Endurance
  • Warforged have the following languages: Common, Supernal

Races

The Woven Worlds Blydden